Rescue Squad 2 Preview Video
Here's a video I knocked up a little while back but never got around to posting here, it's of the work-in-progress Rescue Squad 2. It's the first proper level I've done now I've got my map editor...
View ArticleAnalog – website and 0.5 release
Just released into the wild is Analog version 0.5, now with a proper home on the internet with downloads, a feature list and screenshots. It's a freeform map editor for 2d games that's based on vectors...
View ArticleNiGHTS 4k on Kotaku!
Kotaku put up an entry about the 2009 4k competition closing and mentioned NiGHTS 4k as one of the ones to check out. Woot! The judging should be finished anytime soon, and while I don't expect NiGHTS...
View ArticleThe Late Night Update
After getting back from holiday (and recovering from), progress on Rescue Squad 2 has been nice and steady, with lots of little tweeks and additions making it into a more rounded game. Most obviously...
View ArticleJava4k 2009 Results
The results are up for the 2009 4k competition, with my NiGHTS 4k entry coming a rather satisfying 11th! W00t! Unsurprisingly (and deservingly) Left 4k Dead takes the top spot, and the worryingly...
View ArticleOoo, pretty…
So I was screwing around with some random bits of polish in the game and realised that I havn't tried fullscreen since I got my shiny new widescreen monitor a few months back. Unfortunately since the...
View ArticleHD Rendering Is The New Black
I decided that the searching aspects of the gameplay are largely ruined by showing a larger area of the map at larger resolutions, so I've ruled that out as a possible way of dealing with multiple...
View ArticleRenderer Optimisations Part 1
After I upgraded to a 720p display format (rather than just 800x600) the framerate took a little bit of a dip on my slower machine. Understandable really as it's drawing quite a few more pixels - 921k...
View ArticleGET ‘/ RescueSquad2 / RenderStats’ 1.1
Sometimes you get an idea that's a little bit oddball but for some reason you can't get out of your head and just have to run with it. This has been bouncing around my head for the last couple of days...
View ArticleDigital test cards for games
Don't you hate it when you're writing some new image loading or texture drawing code but don't have any suitable test images? I always waste lots of time looking for a "nice" image to test with, and...
View ArticleRezzed 2015 with BAFTA Inside Games Arcade exhibition
Eurogamer’s Rezzed was held in London from the 12th to the 14th March, and thanks to BAFTA – Smash Hit Plunder was able to be shown at the event! We had nearly 700 people play, with both our Gear VRs...
View ArticleSmash Hit Plunder Demo now out on Gear VR
Smash Hit Plunder is now available as a demo, on the Samsung Gear VR! Play Treasure Rush mode, in The Blacksmiths Forge. The aim is to look under and inside of objects to find as much treasure as...
View ArticleA change to our events plans: Not just playtest – try and inspire and educate
Dual use events! Inspire and educate the next generation as well as play test. Our recent experience at Insomnia games festival has lead us to change how we’re going to be trying to show at future...
View ArticleDouble Destruction Dev Blog 1: Coming up with the Concept – Influence &...
As we’re developing Double Destruction, we will be uploading blog posts as frequently as we can so you can keep track of what it’s like to VR Jam! Today’s development post is about how we came up with...
View ArticleKicking and screaming – upgrading a GearVR project to Unity 5
Development on Smash Hit Plunder has been going for about 10 months now, and with multiple game modes, several rounds of optimisation and lots of user testing it’s a surprisingly complicated game under...
View ArticlePlanting new ideas – The Clover Project
On the 12th and 13th of May there was a special meetup of scientists and game developers thanks to The Wellcome Trust and GameCity. Katie from Triangular Pixels was one of the lucky few to be invited,...
View ArticleStare to Win – A Bad Trend in VR Design
There’s a gameplay decision that’s trending in VR games at the moment, and it’s starting to worry me. I call it ‘stare to win’, and I believe it’s having a negative effect on gameplay and VR games in...
View ArticleLondon Vive VR Jam – The Hatton Garden Heist
Sneak into the facility to steal the jewels, climbing through ventilation shafts and dodging lasers, in The Hatton Garden Heist. Using the high accuracy room tracking of the Vive, and a smart room...
View ArticleSmash Hit Plunder PC to be playtested at VR in a Bar, 26th August
Fun news! We’re going to be showing a Smash Hit Plunder PC build on an Oculus Crescent Bay at VR in a Bar. Smash Hit Plunder is still only confirmed for Gear VR, but we’re currently investigating...
View ArticleNavigating comfortably in VR
In Smash Hit Plunder, player enjoyment and comfort is our goal. As many in the VR community have started shouting louder about how important comfort is for VR applications, I’ve decided to record a new...
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